﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TroopWarrior : BattleComponent<TroopWarrior>
{
    public float fihgtThresholdRatio; //判定部队处于混战状态的参战单位比率阈值
    public float rangedAttackRange; //远程攻击距离
    public TroopLeader rangedAttackTarget;
    public TroopLeader MeleeAttackTarget;
    public float UpdateRangeAttackTargetDeltaTime;




    private void OnEnable()
    {
        Assign(this);
    }

    private void OnDisable()
    {
        Unassign(this);
    }



}
